INTERVIEW
Chris Cavanaugh
Chris
Cavanaugh is the Editor-In-Chief Classic Gamer Magazine,
which is styled in the spirit of the original videogame magazines
of the 1980's.
MT>
Can you start with a bit of a background, so that the readers
may relate with your past and connection to video games?
CC> I was one of the proud few who were the first on their
block to have the Atari VCS. I think I was in 7th or 8th grade
at the time. We also had the home version of Pong, but the VCS
was such a huge leap. Back then you could buy the games at places
like Sears. They tended to keep them in the sporting goods department
behind a desk so we couldn't manhandle (or steal them). I was
constantly bugging the clerk to hand me the games(thus manhandling
them), not that there was much to see on the box itself. From
then on I've been hooked.
MT>
When did you first decide to create a magazine on Classic Games?
CC>
In
1997 I was going a bit stir crazy and wanted to do something creative.
My love of the old games seemed like a good way to flex some creativity.
Since I can't program a game for the life of me, I figured writing
about them would be the next best thing.
MT>
Why do you believe that you were the first to create a "Classic
Games" magazine?
CC>
To
be honest. I'm not too sure that I am! There's a guy in England
doing a fanzine/magazine based on the classic games, there's the
2600 Connection as well as the wonderful "Digital Press". I've
even come in contact with some people in France who publish something
similar to ours.
MT>
Many of our readers are familiar with many of the aformemtioned,
however, I believe Classic Gamer Magazine is the first presented
in a full color professionally printed format; making it much
more than a fanzine!
CC>
I think in that case, you may be right. I figured if I wanted
to do this, then it had to be in color. I think it makes a huge
difference in presentation.
MT>
What problems or issues have you had to overcome to make Classic
Gamer Magazine a reality?
CC>
Money, of course! The cost of printing will kill you. Especially
color printing. Trying to dig up hard to find games to review.
Thank god for emulators (shhh! I didn't say that!)
MT>
How do you conduct research, and how do you obtain material for
each issue?
CC>
I don't think
this magazine is even possible without the internet. I'd say about
80% of my research is done on it. Also, all of the great writers
I have have been contacted through the Internet. They are an inspired
bunch who love what they are writing about, so it probably seems
like not too much of a chore for them (I hope!). Definitely could
not do it without the writers, either. They are our lifeblood.
MT>
How do you decide which classic consoles receive the spotlight?
CC>
Eventually,
we want all of them to receive the spotlight in some way. Of course,
most people owned the Atari VCS/2600 so we tend to focus on that
a bit more. I just discovered the Intellivision a few years ago
myself. I was very stubborn to do so since I was part of the great
Atari vs. Intellivision debate. I stood staunchly in the Atari
corner and didn't budge for a long time. I finally broke down
and got an Intellivision at a thrift store a few years back. I'm
definitely glad I did. Great machine. Then my cat sprayed it so
I'm back to square one. The hope is to have a set section for
each console as we evolve. So, hopefully you'll be seeing more
Vectrex, Bally's, etc. articles as we go along.
MT>
Have you received any media coverage? We know you made a big splash
at the recent Classic Gaming Expo.
CC>
As far as mainstream
media goes.no! Dan Rather hasn't contacted me. I was interviewed
for a major newspaper, but when the article came out I found out
I was being pumped for classic gaming information for some article
he was writing. No credit to me, of course! The Classic Gaming
Expo was a great place to get the word out. We had a great time.
MT>
What do you think still attracts today's players to the classics?
CC>
I
think there is definitely some nostalgia going on. It can certainly
take me back quickly. But you also have games that have solid
gameplay which really do stand up today. Not to mention you don't
have to invest 3 months into the game. You can pop in a Kaboom!
cartridge and go to town for 30 minutes or so and have a great
time. .
MT>
It is obvious that you are fond of classic games, what are your
favorites?
CC>
I still love
Adventure and Dragonstomper. Pitfall II is
great. Dreadnaught Factor for the Intellivision is a blast.
Warlords is probably the best party game and I still find
Combat and Armor Ambush to be great 2 player games.
MT>
Do you enjoy the classics more in the present day, or in their
glory days?
CC>
I think I'll
have to say it's about even (wishy washy!). I loved it back then
because it was all new, but I believe most of them hold up well.
Also, now I can afford to collect what I could never buy back
then so many of the games are still brand new to me.
Good
Deal Games would like to thank Chris for his part in
helping
preserve classic gaming.
He shares the Good Deal Games mission!
To
subscribe to Classic Gamer Magazine, visit their website:
Classic
Gamer Magazine
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Chris
Cavanaugh
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