INTERVIEW
              James R. Caruso
              
              
                
                  | 
                    
                   | 
                  James 
                    Caruso was the executive producer of STARCADE, 
                    the televised game show where contestants competed by answering 
                    trivia questions about video games and by playing video games. 
                    The show aired on television stations across the US in the 
                    1980's, and featured the hottest video games of that time. 
                    Today, the games of STARCADE are considered the classics of 
                    the video game industry. | 
                
              
              MT> 
                Please describe you role and duties as Executive Producer and 
                Director of the show?
                 
                JC> The 
                roles of Executive Producers were split between Mavis and myself. 
                Most of the responsibilities at this level were our efforts were 
                varied, developing the idea, writing a treatment and then raising 
                the dollars to produce, talking a station, networks(s) into broadcasting 
                the show, trying to get a syndicate, getting the set designed 
                and built, finding studio to shoot in and equipment to shoot with. 
                Develop the above the line and below the line production budgets. 
                Selecting the host and other major support personnel. Oh, and 
                sell commercials and get the prizes donated. And a million other 
                things that it takes to produce a TV show.
              The 
                most important is writing the script and Mavis had that responsibility. 
                She wrote not only all of the words that came out of Geoff and 
                Kevin's mouths. She wrote all of the V.O. game descriptions, she 
                had to write all of the prize copy and the Hotlines. During the 
                actual production she selected all of the prize round games and 
                double checked that we were following the rules and kept track 
                of the elapsed time of each act.
              The 
                Director is GOD, everyone reported to me, the creative staff, 
                the writer, the performers, the technical crew, the grips, the 
                gaffers and the goof offs all are the director's responsibility. 
                The performance of the host and his delivery of the script and 
                the contestant's performances are the major concerns of the Director. 
                The overall pacing of the show is a major concern because a half 
                hour show is only 22min. 38 seconds. The total number is 40-45 
                people all with ideas on how the show should be produced, written 
                and directed.
              The 
                Director enforced all of the rules and regulations in the Starcade 
                Bible. These are the rules of the game in order to keep Starcade 
                fair for all the contestants and the producers out of jail. These 
                rules also covered all of the Broadcaster's (networks) Standard 
                and Practices, the rules that they ran their business with.
              
               
                 MT> 
                Starcade consisted of several parts, the introduction, the multiple 
                choice quiz section, the gameplay contests, the Bonus round, and 
                the Super Prize Round. Who developed this format, and what other 
                ideas were considered that were omitted in the end from the final 
                show layout?
                JC> 
                The first Starcade concept was to have a sport team approach, 
                because we thought this would appeal to our audience. We went 
                with the development of this idea and the first pilot was hosted 
                by Mike ErZZZ. There were 3 teams with 8 players on each team. 
                Each team played a different video arcade game, Defender, Centipede, 
                PacMan and the final game was Berzerk played by the team winners. 
                The high scorer won and got to play our Star Larry Wilcox of Chips. 
                The Starcade Video Game Champion was David Dyche, he and Larry 
                played on the very first Donkey Kong Arcade Game. This episode 
                was broadcast here in San Francisco on KRON, NBC at 6 PM Sunday, 
                September 13, 1981. It had the highest ratings in the time period, 
                and we thought we had a winner. The show played on several other 
                stations in California, but we could not sell it to a major distributor 
                or a network. It took a while but we finally realized that the 
                sport team concept was wrong for video arcade games on TV. The 
                other thing that held us up was all of the bad PR that the games 
                were getting and believed by most people in the broadcast business, 
                and most adults were afraid to even try playing one.
              Mavis 
                and I went back to our original concept and re-developed the format 
                into about what you see today. We wrote and re-wrote the script 
                until we were happy with it and started making calls. We landed 
                a pitch meeting with the NBC VP in charge of all the network owned 
                and operated stations. Then the networks were only allowed five 
                stations. Combined the O&O stations covered about 70% of the 
                country. The top three were located in New York, Los Angeles and 
                Chicago. If Starcade could have the O&Os it would be easy 
                to get the rest of the country.
                 
               
                 MT> 
                Mark Richards hosted the first thirty-three episodes, and Geoff 
                Edwards the final one hundred episodes. Both hosts were great, 
                but is it true that Alex Trebec, of Jeopardy fame, was 
                almost the original host for Starcade? 
                JC> 
                We took our script, set model and a lot of enthusiasm to NBC Headquarters 
                in Burbank. We knew we had the guy high enough in the network 
                when we sat down and he pushed a button on his desk to close his 
                office door. From past experience we knew that most pitch meetings 
                lasted about 38 seconds and you were out the same door that you 
                just came through. Well, long story short, after two and a half 
                hours he asked how we got into see him. We told him that we had 
                called and made an appointment. He said he had a friend in his 
                waiting room that needed a job, Alex Trebeck. He would buy the 
                show if the 5 O&O station managers liked it. They didn't even 
                though we used his friend in the second pilot and had his S&P 
                VP from New York on the set during production who thought Starcade 
                would be a winner. NBC passed and I had a NBC t-shirt made that 
                I wore to most productions. It said, "DUMB AS A PEACOCK."
              We 
                found a Distributor that knew Sid Pike who was Chairman of The 
                Board of the fledging Turner Program Services. They had Parker 
                Bros. willing to sponsor a show, but didn't have one that fit, 
                until Starcade was presented to them. We negotiated a contract 
                to produce 24 weekly shows for Turner. Ted met us at NATPE (National 
                Association of Television Professionals and Executives) in Las 
                Vegas. Sid introduced Mavis and I and after a little chitchat 
                Ted asked us if we would strip the show for him and WTBS, that 
                is make enough so they could show it daily. We shook hands all 
                around and had a deal, their only demand was that we had to get 
                a new host and that's when Geoff started hosting. We went into 
                production and stopped when we had 133 Starcade Episodes. These 
                Starcade shows were Turner's first syndication shows with WWF.
                
                MT> 
                Starcade! was TV's first arcade game show. Tell us about your 
                attempt at a second videogame related show.
                JC> 
                Yes, after we finished the run of 133 Starcade episodes, we produced 
                and syndicated The Video Game. It covered about 80 % of 
                the US. It was a hard show to do and we dropped it after 26 episodes.
                MT> 
                Yes, and both shows were precursors and the basis for the early 
                90's "Nickelodean Arcade." 
                
                MT> 
                The contestants ranged from age five to sixty-five, with the average 
                age being fourteen. Were there any unfortunate events concerning 
                the contestants or live studio audience. You know, like arguments 
                or fistfights, or other nonsense not witnessed watching the show 
                that happened behind closed studio doors? Any sour losers? Come 
                on, spill the beans!
                 
                 JC> 
                We 
                only had one incident with a contestant and his father was a Beverly 
                Hills Lawyer. He thought he had won the Grand Prize when he saw 
                his score on the screen of the game he was playing when the time 
                was up. It was more than needed to win. It was close, but the 
                score was below that needed when the computer said time had really 
                expired and he lost. He and his father stayed overnight in San 
                Francisco so they could be at the studio first thing the next 
                morning and register their protest. We pulled the videotape, played 
                it and it showed that when the timer sounded the score was actually 
                below that needed to win, that was the end of that. Close, but 
                no video game. We explained that the games kept scoring when the 
                time ended and that we froze the screen on video at the exact 
                end of the time period.
              We 
                had a Contestant ride the bus from Washington DC to San Francisco 
                during a bus strike to try out. He arrived a day late with his 
                grandmother and knocked on the office door about 8PM Sunday night, 
                the day after the try outs and told us his story. They would have 
                been here on time but a picket line in Chicago had prevented the 
                bus from leaving for two days. We got them a free Hotel room and 
                free food because they didn't look like they had much money and 
                let him try out the next day. Of course he was a good player so 
                he made it. He had a dream of winning a Video Arcade Game so he 
                could put it in a location and make enough money to go to college. 
                When he came back for the show he beat his opponent, but did not 
                score enough points to win the Grand Prize.
                
                Overall 
                we had a great group of contestant's as you can see from those 
                that have checked in the Contestant's Gallery.
              
              MT> 
                Were there any mishaps concerning the set? Mechanical or technical 
                issues that plagued or haunted the show?
                JC> 
                To get the show on we had three cameras on the floor, two on the 
                games and about 6000 miles of cable feeding to the switcher and 
                then to the videotape machines. The biggest problem that we had 
                to solve on set was when we decided that neon would look great, 
                it did. But, it caused static in the audio and the video and I 
                swear the doorknobs. It was everywhere. We finally grounded everything 
                to get rid of it. In the beginning there were so many problems 
                with the games it was unbelievable. We finally got a great crew 
                of game wranglers and a lot of help from the Manufactures, particularly 
                Nintendo.
                
                 MT> 
                Starcade was a weekly Syndicated show during the peak years of 
                the arcade, 1983 and 1984. Was the looming video game crash responsible 
                for the demise of the show, or is there more to the story?
                JC> 
                We never saw the video game crash. Video games have continued 
                on in one form or another since the 80's. We did see video arcades 
                crash and many deserved to. Because it was mostly a cash business 
                many of the operators, manufactures and the people that ran some 
                of the companies got too greedy. They quit developing good arcade 
                games that were fun to play and a challenge to the players. They 
                were not fulfilling as they became more violent. The developers 
                started putting the emphasis on home games and the manufactures 
                started competing with themselves. Video games today are as big 
                or even bigger today that they were in the 80's, just most aren't 
                as much fun to play as a real video arcade game.
               
                 MT> 
                Several games made their debut on "Starcade" before 
                being shipped to video arcades. What were some of the titles that 
                Starcade premiered first?
                JC> 
                Most video arcade games premiered on Starcade so it's difficult 
                to pick out a few. Take a look at www.starcade.tv 
                to see what we mean.
                
                MT> 
                What now sits upon the once proud studios of KPIX-TV, the original 
                home of Starcade in San Francisco?
                JC> 
                The Archdiocese of San Francisco owned the studio and I don't 
                know what is there now or if they still own the building.
                
                MT> 
                Starcade had some great sponsors and contestant prizes. What were 
                some of your favorites then and now? 
                JC> 
                I think some of my favorite prizes were The Bionic Chair, Mr. 
                Disc (no bigger than a man's shoe) White's Metal Detector. Sponsors 
                Kellogg's, Wrangler.
                
                MT> 
                Yes, the idea of Mr. Disc, a portable record player seems very 
                laughable by todays standards! Thanks James!