1956 |
David
Rosen, a Korean War veteran, creates Rosen Enterprises Ltd.
in Japan to seize the growth of leisure income via importing
small photo booths -- initially...... |
|
|
1958 |
A
simple tennis game is created on an oscilloscope screen at
the Brookhaven National Laboratory (U.S. nuclear research
facility) to entertain laboratory visitors. Creator Willy
Higinbotham fails to patent the game, preventing the U. S.
federal government from owning all rights to all video games. |
|
|
1962 |
Steve
Russell, a student, creates the first interactive computer
game on MIT's Digital Programmed Data Processor-1 (PDP-1)
mainframe computer. The game, Spacewar, consists of
ASCII-text characters designed to portray two spaceships trying
to destroy each other, while evading the gravitational pull
of the sun. |
|
Other
MIT students begin altering Spacewar's programming
making variants in the game. These are shared with other universities
with similar multi-million dollar mainframe computers. |
|
Nolan
Bushnell enrolls at the University of Utah in engineering,
and is exposed to Spacewar on Utah's mainframe computers |
|
|
1964 |
Nihon
Goraku Bussan (Service Games) merges with Rosen Enterprises
Ltd. creating Sega Enterprises, Ltd. |
|
Sega
decides to start developing amusement devices, rather than
continue importing them. |
|
|
1966 |
Defense
contractor and enginewer Ralph Baer begins researching alternative
uses for the television. |
|
Periscope,
a shooting gallery game, is released by Sega Enterprises Ltd. |
|
|
1967 |
Ralph
Baer creates the pre-cursor to Pong, having two interactive
paddles bounce a square from one side of the screen to the
other. The square does not change angle, simply bouncing left
to right/right to left. |
|
|
1968 |
Nolan
Bushnell graduates. |
|
|
1969 |
Ampex
hires Nolan Bushnell as a researcher in Sunnyvale, California. |
|
|
1971 |
Sanders
Associates sells Ralph Baer's television innovation to Magnovox. |
|
Nolan
Bushnell and fellow Ampex employee Ted Dabney, adapt the mainframe
Space War game to a dedicated machine entitled Computer
Space. |
|
Nolan
Bushnell is hired by Nutting Associates to supervise the Computer
Space manufacturing. |
|
|
1972 |
Computer
Space fails miserably due to over complex controls. |
|
The
Odyssey, playing only variants of ping pong, is released in
May by Magnavox, becoming the first home video game console,
and selling 100,000 systems. |
|
Atari
is formed by Bushnell and Dabney on June 27, 1972. The name
is based on the Japanese game Go.
|
|
Former
Ampex intern, Al Alcorn, is hired at Atari as their first
engineer. Alcorn's first assignment by Bushnell is to create
a game simpler than Computer Space. The result is the
paddle game Pong, making Atari the fastest-growing
American company. Pong's complete instructions, "Avoid
missing ball for High Score." |
|
|
1973 |
Nutting
Associates, Ramtek, and others introduce games similar to
pong, to try and ride the wave of the overnight phenomenon. |
|
Namco
of Japan and Atari begin talks. |
|
|
1974 |
Kee
Games, under the direction of Harold Lee, manages to "steal"
key Atari employees, and releases Tank, the most popular
game of '74. Kee Games manages to create distribution venues
that Atari was been unable to obtain. It appears that Atari
is losing to it's first real competitor. |
|
Surprise
- Kee Games is revealed as an Atari subsidiary, and after
widening Atari's distribution channels, merges back with Atari,
it's parent company. |
|
Harold
Lee, Al Alcorn, and engineer Bob Brown develop the Atari Pong
Console, that hooks up to televisions similar to Odyssey.
|
|
Retailers
ignore the Atari Pong Console, since Odyssey sales (a similar
product) have been poor. |
|
|
1975 |
Sears
Roebuck sporting goods purchaser Tom Quinn accepts Atari's
invitation to visit California in order to see the Atari Pong
Console. |
|
Sears
places an order of 150,000 Atari Pong Consoles. An amount
Atari does not have the capability to deliver without additional
help. |
|
Don
Valentine, a venture capitalist, grants $10,000,000 to Nolan
Bushnell to expand Atari.. |
|
Atari Pong Console (w/ the Sears Tele-Games logo) becomes
Sears Catalog's best-selling product of '75. |
|
|
1976 |
Circuit
demand is high due to competition entering the market, and
only Connecticut Leather Company (Coleco) receives it's entire
order prior to the Father's Day holiday. |
|
Coleco
releases the Telstar Pong machine |
|
Fairchild
Camera and Instrument releases the first cartridge-based home
game console, the Channel F. |
|
Tank-8
is released by Atari, making it the first coin-op to impliment
the use of a microprocessor as opposed to the traditional
hardwired circuits. |
|
The
Exidy driving game Death Race 98 is released and generates
public outcry against video game violence, since it's gameplay
features the driver hitting crudely rendered bystanders. |
|
Warner
Communications purchases Atari from Nolan Bushnell. |
|
|
1977 |
The
black and white RCA Studio II is released just after the critical
Christmas season to little fanfare in January. |
|
Atari
opens the Pizza Time Theatre complete w/ food, animatronic
mascots, and of course video games. |
|
Midway
imports the first Japanese overseas videogame GunFight
from Taito. Gunfight is also notable for using a microprocessor,
and not solid-state circuits. |
|
The
Video Computer System (later to be known as the Atari 2600)
is released at $249.95 prior to Christmas. Sales are poor,
and conflict begins to arise between Warner Communications
President Steve Ross and Nolan Bushnell. |
|
|
1978 |
The
first "Easter Egg" is created by Warren Robinett,
when he hid his initials within the game Adventure,
to try and gain credit not offered by Atari's policies. |
|
Ray
Kassar becomes CEO of Atari as Nolan Bushnell is "pursuaded"
by Warner to leave, acquires the Pizza Time Theatres
from Atari, and signs a 5-year no-competition clause. |
|
Nintendo
releases a game based on Othello in coctail table format using
20 buttons (10 per player) in Japan. |
|
Following
GunFight's success, Midway enters the home market by
releasing the Bally Professional Arcade, complete with
the then new and powerful Z-80 processor, and keyboard option. |
|
Magnavox
releasesthe Odyssey2, Atari's first major competitor. |
|
Space
Wars, a vector game based off Computer Space, is
favorably received in the arcades by Cinematronics |
|
Atari
Football, the first trackball game, is released |
|
Midway
imports another Taito game, Space Invaders, and introduced
"Hi Score" tables. Space Invaders becomes
a huge hit in the United States, and causes coin shortages
in Japan. |
|
|
1979 |
Milton
Bradley releases the first portable console, the Microvision,
designed by Jay Smith. |
|
Milton
Bradley then releases General Consumer Electronics' Vectrex
(another Jay Smith creation), introducing vector graphics
to the home market, and shadowing their earlier product, the
Microvision. |
|
Atari
releases their first vector game, Lunar Lander in the
arcades. |
|
Asteroids
is released utilizing Lunar Lander technology, and
becomes their most successful product selling nearly 80,000
coin-ops. |
|
Driving
game Monaco GP is released by Sega. |
|
Mattel
Electronics test markets the Intellivision with 12 launch
cartridges in Fresno, CA. |
|
|
1980 |
Intellivision
is launched nationally. |
|
Atari
successfully gains the rights to Space Invaders, releases
it exclusively for the VCS, and enjoys a sharp increase in
sales of both hardware and software. |
|
Disgruntled
Atari employees defect and form rival company, due to disagreements
concerning game credits. The new company and first 3rd party
software developer, Activision, promotes the game creators
on the game boxes and instruction manuals. Activision's Bob
Whitehead beats Atari to the market concerning two sports
games; Skiing and Boxing. |
|
Ed
Rotberg and Atari release coin-op BattleZone, the premiere
first-person perspective game. The U.S. military later commisions
an enhanced version for government training. |
|
Namco
creates Puck-Man, and renames the game in the US market
to prevent potential mischief by vandals involving swapping
the letter "P" to a not-so-desireable alternative! |
|
Pac-Man
sells over 300,000 (not including bootlegs) coin-ops, making
it the best selling game in game history. |
|
Chuck
E. Cheese, originally Pizza Time Theatre, becomes a great
success story for Nolan Bushnell. |
|
Astrocade
purchases the Professional Arcade from Bally, and renames
it the Astrocade. Bally leaves the video game business. |
|
Atari
obtains permission to release the Japanese Missile Command
game within the United Statess. |
|
Hiroshi
Yamauchi's sends his son-in-law Minoru Arakawa to the United
States to create Nintendo of America. |
|
Shooting
game Sasuke Vs. Commander is released by SNK in Japan.
|
|
|
1981 |
Shigeru
Miyamoto sends Donkey Kong to Nintendo of America,
which after seeing the game initially, believe Nintendo of
America is doomed. Yamauchi insists that Arakawa release the
game, and after renaming the character Jumpman to Mario (since
the character resembled their landlord Mario Segali) Donkey
Kong becomes a hit! |
|
Scramble
is released by Konami. |
|
More
Atari programmers jump ship and create another 3rd-party company
Imagic, releaseing the graphically strong Atlantis
and Demon Attack. |
|
Activision
releases KaBoom!, Freeway (by David Crane),
Tennis, and Ice Hockey. |
|
Atari
obtains the release rights to Pac-Man for the home
market. |
|
Sega
releases Konami's Frogger in the United States. |
|
U.S.
arcades earn revenues of five billion. |
|
|
1982 |
VideoGamings
only known fatality - man dies of heart attack while playing
Berzerk.
|
|
The
Arcadia 2001 is released by Emerson with little software support.
|
|
The
Colecovision is released by Coleco (go figure) |
|
Mattell
releases the Intellivoice for the Intellivision, a module
for voice synthesis. |
|
Trying
to compete with the Atari/Namco powerhouse, Coleco allies
themselves with Nintendo, Konami, Sega, and Universal. |
|
Atari
releases the dismal version of Pac-Man, and the rushed
game E.T., which both sell poorly despite their massive
advertising campaign and later the additional unsold stock
becomes buried in a New Mexico Landfill. |
|
Ptfall
by Activision sells very, very well. |
|
Atari
releases the Atari 5200 to compete against the Colecovision. |
|
Midway
creates Ms. Pac-Man for distribution in the United
States. |
|
The
Intellivision II, a more compact Intellivision unit is released. |
|
Namco,
not having rights to Ms. Pac-Man, creates Super
Pac-Man for the Japanese market. |
|
The
first magazine dedicated entirely to video games premeires
-- Electronic Games. |
|
Warner
Communications stock drops a whopping 32% on December 7th,
when Atari reveals that the VCS did not meet sales predictions. |
|
Mattel
enters the home computer market with the Aquarius. The computer
sells poorly, but the games playable on the computer are superior
to the Intellivision. |
|
|
1983 |
Nolan
Bushnell's 'no competition' clause expires, and he joins Videa,
where he renames the company to Sente, another reference to
the Japanese game Go. |
|
The
Intellivision 3 is revealed at the Jan. CES |
|
Sente
releases Hat Trick through partner Midway. |
|
Laser
Disc technology finds its way into the arcades through Dragon's
Lair released by Cinematronics. The game features animation
by Ex-Disney animator Don Bluth. |
|
During
the June CES in Chicago, Mattel announces that the Intellivision
3 has been cancelled. |
|
Coleco
releases the A.D.A.M. computer and nearly bankrupts itself.
The company is saved by sales from the hit toy line of Cabbage
Patch Dolls. |
|
Expansion
module #1 is released for the Colecovision, allowing user
to play Atari 2600 games and use 2600 peripherals. |
|
The
graphically powerful Commodore 64 is released very economically. |
|
|
1984 |
Mattel
leaves the home videogame industry. |
|
Coleco
leaves the home videogame industry. |
|
Mattell
Senior Vice President of Marketing and Sales, T. Valeski,
acquired the Intellivision from Mattell for $16.5 and formed
the company Intellivision, Inc. |
|
Atari
2600 games are being dumped at incredibly low prices, and
even discovered for sale in grocery stores. |
|
Atari
is approached by Nintendo concerning releasing the popular
Japanese Advanced Video System in the United States. |
|
Atari
claims to be interested in the Nintendo console, delaying
Nintendo from releasing the product, as they secretly develop
a new console. |
|
Jack
Tramiel is forced to leave Commodore, a company which he built.
In an act of revenge, Tramiel purchases Commodore's main competitor
in the home computer market - Atari. Warner still controls
the the Atari coin-op division (renamed to Atari Games), while
the Tramiel family gain control over the Atari home consoles
and personal computer lines (400, 800, 1200). |
|
Atari,
under the control of Tramiel, stops all home gaming development,
cancels the XL series of computers, and releases the XE series
consisting of the 130XE and 65XE. |
|
|
1985 |
With
Atari under new control (and now operating as a home computer
company), Nintendo chooses to release its Advanced Video System,
now renamed to the Nintendo Entertainment System (NES), alone
within a New York test market. |
|
Skeptic
retailers, still recuperating from the videogame crash, resist
Nintendo. Nintendo agrees to purchase back all unsold inventory,
simply to get stores to carry their product. The Robotic Operating
Buddy (R.O.B.), is created as a decoy to get NES machines
into toy stores disguised as a "robot game". |
|
INTV
(formerly Intellivision, Inc.) releases the INTV System III,
also known as the Super Pro System. INTV release several new
games for the console, as well. |
|
Apple
releases the Macintosh line of computers.
|
|
Atari
releases the 520ST computer line, following the wave created
by Apple. The computer is often referred to as the "Jackintosh." |
|
|
1986 |
Worlds
of Wonder markets the NES nationwide with Teddy Ruxpin and
Laser Tag for Nintendo. |
|
Sega
releases the Sega Master System (SMS) in the United States
through Tonka distribution channels. |
|
Atari,
having failed with it's home computer line, re-enters the
home video game console with the Atari 7800, which is backward
compatable with Atari 2600 games, but not 5200 titles. |
|
Atari
loses most of their third-party developers to Nintendo. |
|
Nintendo
releases Zelda in Japan along with a disk-drive for the Famicon. |
|
Namco
abandons Atari and becomes a Nintendo licensee. |
|
Nintendo
now controls almost 91% of the U.S. home videogame market.
|
|
|
1987 |
The
INTV System IV is revealed by INTV during the January CES.
This console is never released. INTV continues to release
Intellivision games, raising the library from approximately
90 titles to 125 over the next 3 years. |
|
Nintendo
releases Zelda and Metroid introducing battery backup technology
and password save first come into use. |
|
Mattel
and Landmark Entertainment Group create the interactive
syndicated television show/game Captain Power and the Soldiers
of Future. |
|
Capcom
releases Street Fighter. |
|
Worlds
of Wonder release ActionMax, an interactive VHS based light
gun system. |
|
Atari
repackages the Atari XE as a game system, and attempts to
resell the old 8-bit technology again at a higher price than
the NES. |
|
The
PC-Engine is released in Japan by NEC, with the chips being
created by Hudson Soft. Many third-party developers leave
Nintendo of Japan and begin work for the PC-Engine. |
|
|
1988 |
Namco
begins to develop games for the PC-Engine -- Galaga '88
and the coin-op conversion of Dragon Spirit. |
|
Hudson
releases many titles, including Capcom game Fighting Street
(Street Fighter) and Irem's R-Type for the PC-Engine. |
|
Atari
wages a legal battle with Nintendo who is charged with videogame
monopolizing through their implimentation of the lock-out
chip and price fixing. |
|
The
Atari ST continues to fail. |
|
Atari
7800 versions of Donkey Kong, Donkey Kong Jr.,
and Mario Bros. are released using permission and existing
agreements granted during '81 - '83. |
|
The
Russians create Tetris! |
|
Nintendo
releases Super Mario Brothers 2, and the Zelda
sequel Adventures of Link. |
|
|
1989 |
Tengen,
an Atari company, begins to manufacture and release games
unlicensed by Nintendo after bypassing Nintendo's lockout
technology. |
|
More
lawsuits and countersuits between Nintendo and Atari.... |
|
Sega
grants Tengen publishing rights to Shinobi, Alien
Syndrome, and After Burner II. |
|
More
lawsuits and countersuits between Nintendo and Atari.... This
time over Tetris. Nintendo wins, and Atari is forced
to recall and destroy their superior version of the Tetris
cartridges. |
|
The
Gameboy is released with Tetris as a pack-in game,
and sells very well at $149.95 MSRP. |
|
Previous
Iowa arcade manager, Steve Harris, transforms his newsletter
into the monthly publication Electronic Gaming Monthly. |
|
The
Japanese PC-Engine is released as the TurboGrafx-16 in the
United States by NEC. Priced at $189.95, with little support
to compete with Nintendo's NES. |
|
Sega's
Japanese Mega-Drive is released in the United States as the
Genesis packed with Altered Beast for $249.95. |
|
The
financially troubled Epyx sells Atari the Lynx, which Atari
sells as the first color portable for $179.95. The Lynx's
hardware is superior in everyway in comparison to the Gameboy,
allowing for scaling, rotation, and of course, color. |
|
Upon
releasing noteworthy Epyx developed Lynx games, Atari begins
releasing lower quality ports of Atari 7800 software and reprogrammed
arcade conversions. |
|
|
1990 |
Super
Mario Brothers 3 is released by Nintendo within the United
States. Super Mario World is released in Japan for
the Super Famicon to much fanfare and high sales.. |
|
The
final cartridge for the Intellivision is released by INTV. |
|
Nintendo
brings Blockbuster Entertainment to court over game rentals.
Blockbuster wins the right to continue renting games, and
Nintendo prevents Blockbuster from duplicating their copyrighted
instruction manuals. |
|
Sega
releases the portable gaming console, Game Gear. |
|
SNK
releases the 24-bit Neo-Geo in the arcade and as a home console.
The product is far superior to the competition, but high pricing
of the home console ($800+) with $200 cartridges, prevents
SNK from becoming a major force. |
|
Sega
obtains the rights for the relatively unknown Capcom game
Strider. |
|
NEC
releases the TurboExpress ahndheld portable, capable of playing
the Turbografx-16 hu-cards. |
|
|
1991 |
Nintendo
releases the Japanese Super Famicon in the United States as
the Super Nintendo. |
|
Sega
releases the excellent game Sonic the Hedgehog, to
compete w/ the new Super Nintendo and it's Super Mario
World. |
|
Nintendo
and Sony begin development on the Playstation CD-Rom, to be
an upgrade to the Super Nintendo. |
|
The
Game-Genie is finally released by Galoob. |
|
Street
Fighter 2 is released by Capcom in the arcade. |
|
The
Panther is announced by Atari. |
|
|
1992 |
Capcom
grants Nintendo a one-year exclusive rights contract for Street
Fighter II. |
|
Konami
grants Nintendo a similar contract for the popular Teenage
Mutant Ninja Turtles. |
|
Sega
releases Sonic the Hedgehog complete w/ "blast processing"
and it sells VERY well. |
|
Phillips
releases the CD-i introducing full-motion-video (fmv) to the
home market. Poor marketing and distribution, compiled with
the high price tag and expensive low-key titles, prevents
it from competing with the competition. |
|
Sega
releases the Sega-CD Genesis add-on for just under $300. |
|
Nintendo
and Sony fail to reach agreements concerning the Playstation,
and the Super Nintendo peripheral cd-rom drive is abandoned.
Nintendo then attempts to team with Phillips, to create a
cd-rom device for the SNES which is to compatable with the
CD-i. |
|
The
electronics giant, Sony, decides to further develop the Nintendo
Playstation project to release under the the Sony name as
a cd-only console. |
|
Trip
Hawkins' 32-bit 3DO multiplayer is released by Panasonic
with a price tag of $699. With large amount of support internationally,
the 3DO seemed much stronger than its future became.
|
|
Atari
cancels the Panther, and releases the first 64-bit system,
the Jaguar. |
|
|
1993 |
Sega
now has approximately 50% of the home video game market. |
|
Nintendo
Announces their 64-bit Project Reality console tobe in development. |
|
Senator
Joseph Lieberman (Democrat - Connecticut) and Senator Herbert
Kohl (Democrat - Wisconsin) launch investigations into video
game violence. As a result, a game rating system is developed,
and consequently more violent games appear on the market. |
|
|
1994 |
Nintendo
releases Super Metroid, as well as the Super FX chip inside
of cartridges such as Star Fox. |
|
Sega
releases yet another Genesis peripheral, the 32bit 32X for
$179.95. Third party support is minimal, and the product is
released only within the United States, and not in Japan --
meaning no Sega of Japan support. |
|
The
Super Gameboy, a SNES peripheral that allows the user to play
Gameboy games on the Super Nintendo, is released with additional
features such as color and screen borders. |
|
Donkey
Kong Country is revealed at the summer CES and portrays that
teh SNES, even with its slower CPU, can compete with the Jaguar
and 3DO. |
|
Both
the Sega Saturn and Sony Playstation are released in Japan.
|
|
|
1995 |
Sega
promotes "Sega Saturn Saturday," the announced launch
date of the Sega Saturn Sept 2nd. |
|
In
a surprise move, the Saturn is released in May for $399.95.
Games trickle out slowly as third-party developers were unaware
of the premature release. |
|
3DO
and Sega start a joint venture in developing the hardware
of the 64bit M2, but the collaberation folds late in development.
|
|
3DO
production slows as developers are waiting for the M2 debut.
|
|
Panasonic
pays $100,000,000 for the M2 technology. |
|
Nintendo
releases the 32-bit semi-portable Virtual Boy for $180, and
the media and gamers alike give it much criticism concerning
it's lack of portability, limited 2-color palette, and eye
strain. Sales are dismal. |
|
The
Playstation is released by Sony for $299, a hundred dollars
below the expected arrival price. The Playstation sells very
well. |
|
Atari
ships the Jaguar CD peripheral, bundled with the games Vid
Grid and Blue Lightning, as well as a built-in
virtual light show, and a Myst demo. The release is
too little, too late. |
|
The
Neptune, a Genesis and 32X combo unit, is scrapped by Sega.
|
|
Sony
becomes the winner in the '95 game wars being fought by Sega
and Nintendo. |
|
Sega
discontinues the the Sega CD and 32X, and releases three exceptionally
high quality games for the Saturn: Sega Rally, Virtua
Cop, and Virtua Fighter 2. |
|
|
1996 |
Sony
lowers the Playstation price to $199, and Sega follows suit
with their Saturn, despite selling the unit at a loss. |
|
Sega
releases Virtua Fighter 3 in the arcades, greatly upping
the 3D quality of games concerning 3D calculations and performance. |
|
All
is quiet concerning Panasonic and 3DO's M2 technology. |
|
There
is a decline of attendence at video arcades. Many contribute
the reasons being that home console games have closed the
gap in quality between the home and the arcade, as well as
a market saturated with fighting and brawling games. |
|
Capcom
releases 3D Street Fighter EX, with limited success. |
|
Simulation
games become stronger within the arcades, since they cannot
be easily duplicated within the home market. |
|
Nintendo
sells it's 1 billionth cartridge! |
|
16-bit
games begin being dumped, harming numerous companies including
Sega and Acclaim. |
|
Details
surface about the 32-bit color handheld being developed by
Nintendo, Project Atlantis. |
|
The
Nintendo 64 is released in Japan, selling quickly, despite
only three available software titles. |
|
Nintendo
releases the N64, selling almost 2 million units in three
months within the US. The new platform with few developers,
seems to attract almost overnight, a large amount due to the
units success. |
|
Nolan
Bushnell becomes the President of Aristo Games, a company
which creates internet based gaming for bars and arcades. |
|
N64
sales diminish greatly in Japan, as little software is released.
|
|
On
July 30th, Atari merges with disk drive manufacturer JTS,
and Jaguar production is halted. |
|
Sony
sells approximately $12 million dollars of Playstations a
day during the '96 Christmas shopping season. |
|
|
1997 |
Sega
releases Super GT Scud Race. |
|
Capcom
releases Street Fighter III successfully. |
|
Atlantis
is cancelled by Nintendo. |
|
Sony
drops the Playstation price to $149, while Sega keeps the
Saturn at $199, but packaging it with 3 hit titles: Daytona,
Virtual Cop, and Virtua Fighter 2 |
|
Gameworks
SKG is opened in Nintendo's territory, Seattle, by Sega with
a huge format of games and dining. |
|
Sony's
Net Yaroze (complete w/ C programming language, developer
tools and libraries) is released for $750, allowing relatively
inexpensive development to hobbyist programmers by interfacing
their Playstation Net Yaroze with their personal computer. |
|
|
|
....
and the stories are still unfolding -- in the famous words
of Legacy of Kain: Soul Reaver,
" To be continued..." |