We
have all heard a tale or two that was simply too impossible
to believe - and then we frighteningly learn the truth...
An
urban legend is a tale of contemporary folklore that
purports to be true and is often designed to elicit
an emotional response. It is an assertion or set of
assertions widely repeated from individual to individual,
though its truth is unconfirmed.
In
most civilizations of the world, folklore has always
existed in conjunction with, or in place of, recorded
history. Where history is passionate with accurately
writing down the details of events, traditional folklore
is characterized by the "oral tradition,"
the dispatching of stories by word of mouth.
Unlike mythology, these accounts are about real people
in believable situations. Just as with modern legends,
old folk tales often focus on the things a culture
found alarming. Countless of the "fairy tales"
we hear today originated as credible stories. In place
of warning against gang wars and child abductors,
these stories expressed the dangers of the forest
or other local phenomenon. In early European times,
the arcane woods were a mysterious place to citizens,
and there were indeed creatures that might attack
one in such locales. Even today we share many common
fears with our ancestors. The fear of food contamination
is clear in Disney's Snow White and the Seven Dwarves,
and still a worry to some today.
Urban
legends are often false, but that is not always the
case. A small amount turn out to be largely true,
and several of them were inspired by an actual event
but evolved over time into something portrayed differently.
More often than not, the original source is usually
not able to be located or identified. However, we
present to you Polybius...
Polybius
was a puzzle game that had a very limited release,
reportedly restricted to less than a dozen arcades
in a small Portland suburb. The games history is hazy.
Reports indicate that children that played Polybius
could no longer remember common and basic information
critical to their lifestyle such as how to find their
home or even recall their own name. It is unknown
if these effects of amnesia were permanent. It is
known that those that played the program were victims
of unbearable nightmares often waking up at night
screaming in fear.
One
of the previous arcade operators vows that gentlemen
dressed in black coats would periodically come to
retrieve play statistics and other records from the
coin-op. The mysterious collectors failed to take
the coin earnings, nor did they seem interested in
or recognize any monetary potential that is usually
associated with such devices.
Supposedly it is rumored to have been developed by
some kind of uncanny military tech offshoot organization.
It was said to have some kind of proprietary behavior
modification algorithms developed for the CIA or other
other secretive outfit.
The
game itself is very abstract in design with fast action
and puzzle elements. While the kids that played Polybius
refrained from playing other videogames aftwerwards,
one in particular became a big anti-videogame advocate.
We have contacted an individual that knows him, and
he claims that the Polybius machines were removed
from arcade premesis within a period of four to six
weeks. For over twenty years all has been silent concerning
polybius until the ROM recently appeared. Our source
regrets mentioning his involvement, and claims that
our hobby is not his hobby, and wishes to wash his
hands of the entire story.
Do
you accept what GDG has confirmation about Polybius
or do you believe that it is simply modern folklore,
contemporary legend and cautionary tale? If you know
of any additional information concerning Polybius,
please contact us immediately!
Special
thanks to