A barrage of heavily armed military soldiers march 
                            towards you in formation, with rifles pointed and 
                            gunning for you while trying to cross the screen. 
                            Sound familiar? Well, in 1978 this was the initial 
                            idea designed and programmed by engineer Toshihiro 
                            Nishikado which evolved into one of the most influential 
                            videogames of all-time, Space Invaders. Since it was 
                            politically discouraged to harm humans at the time, 
                            the army onslaught was replaced with alien aggressors 
                            looking for global domination.
                          Space 
                            Invaders was the first arcade game released by the 
                            popular Pachinko manufacturer, Taito. Interestingly, 
                            Space Invaders originated from an evaluation tool 
                            to test computer programmers' skill with hexadecimal 
                            mathematics. Despite a lukewarm response from company 
                            executives, the game emerged and was released to little 
                            fanfare... for the first three months. 
                          Many 
                            coin-operated games had already been circulated prior 
                            to its release in Japan in 1978, it is with Space 
                            Invaders that many truly remember the entire globe 
                            initially going video game crazy.
                          In 
                            fact, Space Invaders was so popular in Japan that 
                            it caused a shortage of the 100-Yen coin, the coin 
                            needed to play the game. This shortage affected several 
                            other aspects of Japanese life including the heavy 
                            disruption of the primary form of transportation, 
                            the Subway. Space Invaders had brought Japan to its 
                            knees and the government was literally forced to quadruple 
                            the production of the Yen coin to meet the new demand.
                          Due 
                            to its intensifying popularity, entire arcades were 
                            opened in Japan specifically for Space Invaders, many 
                            of which held dozens of Space Invader coin-ops and 
                            no others! As hysteria concerning the game mounted, 
                            shop owners of all trades abandoned their goods and 
                            converted their stores to video arcades, some complete 
                            with booming audio systems broadcasting the "thumping 
                            march" of the invaders into the streets. With 
                            the ever-growing demand, other venues starting hosting 
                            coin-operated machines, and Space Invaders had found 
                            a habitat everywhere from pizza parlors, restaurants, 
                            and bars, to drug stores, laundry mats, roller rinks, 
                            grocery stores and even such unlikely locales as funeral 
                            homes. 
                          Prior 
                            to Space Invaders, a good run for a coin-op release 
                            was a few thousand machines. To give you an idea of 
                            the massive popularity of Space Invaders, a staggering 
                            500,000 plus coin-op machines were sold worldwide 
                            in the first year, seventy percent of which remained 
                            in Japan. In time, more than 100,000 Space Invaders 
                            games had been distributed, and over 300,000 built 
                            if counterfeit versions are calculated. Billions of 
                            coins were pumped into the machines for the first 
                            few years amassing more than $500 million in revenue 
                            for Taito, making the entire entertainment industry 
                            sit up and take notice.
                          The 
                            majority of these coins came from frenzied teenagers 
                            eager to play. Unfortunately, many of them engaged 
                            in crimes of theft, robbery, and panhandling to acquire 
                            coins to fill their fix. As a result, these inappropriate 
                            actions led to the first of what would become a trend 
                            of public outcries against the video game industry. 
                            Led by groups of concerned parents and government 
                            organizations that feared that games tainted the minds 
                            of their school children, Texas residents worked their 
                            case to ban the machines all the way up to the United 
                            States Supreme Court. 
                          The 
                            concept behind Space Invaders was simple in design. 
                            It was an adaptation of carnival shooting galleries. 
                            The player would guide a laser cannon located on the 
                            bottom of the screen from left to right in order to 
                            shoot down wave after wave of marching alien raiders. 
                            The laser cannon could hide behind four buildings 
                            that served as obstructions, defending the laser cannon 
                            from the aliens' rays and bombs. These buildings, 
                            and the player controlled laser cannon, would eventually 
                            be destroyed by the relentless alien invasion that 
                            slowly advanced from top to bottom of the screen. 
                            On occasion an alien spaceship, which could be shot 
                            down for bonus points, would fly across the top of 
                            the screen.
                          One 
                            factor that added to the hopeless tension created 
                            while playing the game was the increasing speed of 
                            the game as more invaders were destroyed. The aliens 
                            would move faster and faster and the audio, reminiscent 
                            of the thumping sound of a beating heart, became more 
                            rapid during their descent. While many identify this 
                            rapid increase as one of the greatest game design 
                            scenarios of all time, they might be surprised to 
                            learn that it was a result of hardware technicalities 
                            and not of intentional devise or fancy programming. 
                            The truth is that the processor was able to update 
                            the screen more frequently as the number of enemies 
                            decreased. This resulted in the ramped up speed of 
                            the aliens and the soundtrack.
                          Midway 
                            licensed Space Invaders from Taito and released the 
                            game within the United States. While it did not create 
                            a quarter shortage, it was unparalleled in popularity. 
                            The coin-op, in a good location, could pay for itself 
                            in less than a month making videogames the most lucrative 
                            equipment a merchant could possess.
                          Atari, 
                            the American company with the Japanese name, recognized 
                            the opportunity and licensed the game for release 
                            on the Atari 2600 console. Space Invaders was the 
                            first video arcade game to be adapted to a home console, 
                            and expanded upon the coin-op version by offering 
                            a massive 255 different game play variations. Atari 
                            even focused their advertising budget and marketing 
                            efforts to sell Space Invaders the game, instead of 
                            the VCS console itself. As a result, sales of the 
                            VCS spiked, and Space Invaders became the first killer 
                            application! 
                          The 
                            Atari console had been released back in 1977, but 
                            it wasn't until consumers starting to purchase it 
                            with a copy of Space Invaders that Atari unit sales 
                            skyrocketed and the company began to empty their warehouse 
                            and excess stock of the 400,000 units. Demand had 
                            become so high that the VCS had to be rationed out 
                            to retailers, and manufacturing production had to 
                            be stepped up. Atari's gross income more than doubled 
                            leading its operating income to rocket to a third 
                            of its parent company Warner Communications. This 
                            in turn caused the stock to rise 35 percent resulting 
                            in Atari becoming the fastest growing company in history.
                          The 
                            crude sprite graphics of Space Invaders, although 
                            simplistic when compared to today's standards, were 
                            ground breaking at the time. The alien aggressors 
                            were the first characters to have individual animation 
                            while at the same time moving horizontally and vertically 
                            within the playing field. The creatures have also 
                            become icons for the industry and are widely recognized 
                            symbols of the gaming hobby. Space Invaders is perhaps 
                            the most influential videogame ever created and took 
                            the world by storm sparking a videogame craze that 
                            continues to this day!