ReCap
'99
by Michael Thomasson
A
week ago, if anyone had asked me, I would have told them that
CinciClassic was about games. Sure, There were thousands of rare
cartridges, devices, peripherals, consoles, adapters, collectable
- literally a grand multitude of miscellaneous hardware and software
from the the Golden days of electronic console gaming.
Objects to represent just about every niche of gaming history,
from the common to the most obscure. Devices new even to the most
experienced enthusiest. Many times I witnessed the awe of discovery
pertaining to items decades old. But all of this, as fantastic
as it was, is nothing more than stacks (and stacks) of plastics
and wires, componants and integrated circuits, buttons and switches.
What
was CinciClassic really about? It was about Matt Gauslin
taking hours of his life to create the ultimate Decathlon joystick
from Radio Shack parts; Twelve hands working together to repair
a bum wheel on the Hero Jr. Robot, and watching it roll
for the first time, chase a beam of light, or read poetry; Dick
Redwine finally completing his Vectrex collection, and my own
personal tears as I handed over the only 3D Imager I've ever seen;
Mike St. Clair displaying long cancelled products (Jag Protector
& SkyHammer) finally coming to fruition through the labor
of Carl Forhan's dedication; Hours and hours of number crunching
to bring new code to classic consoles without the aid of long
lost programming manuals by hobbyists. The trading, the swapping,
the bartering, the sharing, the showing, the explaining, the learning
-- CinciClassic was about interaction. Interaction, not with machines,
but with people. People that appreciate the machines.
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